Display Name = "Monster Lord's Castle 4F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlVariables([1001, 1001, 0, 0, 40])
    ControlVariables([1141, 1141, 0, 0, 1])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice>So we'll follow the same path...!\nI believed in you, Luka!"])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>Great! We can keep fighting together!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>Great! We can fight together from now on!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    MovePicture([6, nil, 0, 0, -180, 0, 100, 100, 0, 0, 30, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, I made my decision.\nAlice and I will join the side of the Dark Goddess..."])
    ShowText([""])
    ShowPicture([5, "80_rafaera_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>I see, you won't change your mind...\n...Then you leave us no choice."])
    ShowText([""])
    ShowText([""])
    ErasePicture([5])
    ScrollMap([2, 3, 4])
    Wait([90])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>Furiel, can you hear me?\nIt's time for option B. Start the invasion of the Monster Lord's Castle."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Furiel>Understood, Raphaela.\nTransferring the invasion force at the specified coordinates XY0067934..."])
    ShowText([""])
    ShowText([""])
    PlayBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
    ShowAnimation([27, 501, false])
    ShowAnimation([28, 501, false])
    ShowAnimation([29, 501, false])
    ShowAnimation([30, 501, false])
    Wait([30])
    ControlVariables([1140, 1140, 0, 0, 1])
    Wait([120])
    ShowPicture([5, "80_arcen_st02b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["arcen_fc1", 1, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>Persuasion was a failure...\nThen it's up to us to handle the rest!"])
    ShowText([""])
    ShowText([""])
    ShowPicture([5, "80_arcen_st02b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_tukuyomi_st01b", 0, 0, 220, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi>So all we have to do is kill all the monsters and take control of this castle, right? An easy mission for us..."])
    ShowText([""])
    ShowText([""])
    ShowPicture([6, "80_arcen_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_hainu_st02b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele>Ahaha, and the Four Heavenly Knights?\nWhere are they...?!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>They're invading the Monster Lord's Castle...?\nDamn you, so you were planning to do this if Luka refused to side with you...!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>Like we told you...\nThe truce shall last until the Child of Judgement makes his choice."])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([0, 1041, 0])
      ShowTextAttributes(["stein_fc2", 2, 0, 2])
      ShowText(["\\n<Promestein>Those are...artificial monsters?!\nFrom what I can see, their level of completion is incredibly high...!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    Else([])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>These are... Don't tell me they're artificial monsters?!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_arcen_st02b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_tukuyomi_st01b", 0, 0, 220, 0, 100, 100, 255, 0])
    ShowTextAttributes(["arcen_fc1", 1, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>We're artificial monsters created to defeat the Four Heavenly Knights."])
    ShowText([""])
    ShowTextAttributes(["tukuyomi_fc1", 0, 0, 2])
    ShowText(["\\n<Tsukuyomi>The Four Heavenly Knights are the most powerful monsters in this world... If we can defeat them, no one else shall be able to oppose us."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>Kh, they've come up with countermeasures against the Four Heavenly Knights...? To think that they would create monsters like that...!"])
    ShowText([""])
    ShowText([""])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    ControlVariables([1140, 1140, 0, 0, 2])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([26, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Wait([60])
    ShowPicture([5, "80_eden_st34", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_rafaera_st01b", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>Seraphim, restrain the three succubus sisters.\nIf you can, strike them down."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>Understood.\nAs Ilias wills it..."])
    ShowText([""])
    ShowText([""])
    ShowPicture([5, "80_lilith2_st04b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_astaroth_st04b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>I knew this would happen...\nWe saw it coming...!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>Let's go, Astaroth! Morrigan!"])
    ShowText([""])
    ShowPicture([5, "80_lilith2_st04b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_morrigan_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>All right! Leave those three to us!"])
    ShowText([""])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(382)"])
      ConditionalBranch([0, 447, 0])
        Script(["clear_actor_equip(382)"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=100)"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 9])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 9])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-1, 10])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, 10])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[1, 10])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, 10])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Lilith Sisters hold off the three Seraphim!\nBoth sides engage in an evenly matched battle..."])
    ShowText([""])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>We can't just sit back and watch...\nFour Heavenly Knights, to me!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
      ShowText(["\\n<Alipheese the 15th>We're prepared for situations like this.\nIt's time to activate the anti-boundary magic circle--"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The moment Alipheese the 15th is about to use some kind of technique..."])
      ErasePicture([5])
      Wait([30])
      ShowAnimation([4, 542, false])
      Wait([60])
      ControlSwitches([39, 39, 0])
      PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>Monster Lord Alipheese the 15th... I've got you."])
      ShowText([""])
      PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It happens in an instant.\nMy dad... Marcellus' blade pierces the Monster Lord's chest from behind."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["An attack delivered while her guard was down.\nA deadly strike from the shadows to take her life with one stroke of sword..."])
      ShowText([""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>D-Dad...?!"])
      ShowText([""])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ShowPicture([5, "80_marcellus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["alice15th_fc3", 2, 0, 2])
      ShowText(["\\n<Alipheese the 15th>You're...the Monster Lord Slayer..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Monster Lord sluggishly moves and looks up at the face of the assassin behind her. It's clear as day that her body no longer has the strength to fight back..."])
      ShowText([""])
      ShowTextAttributes(["alice15th_fc3", 2, 0, 2])
      ShowText(["\\n<Alipheese the 15th>It seems my fate is to be killed here by a hero, after all... My daughter, Alice... It's up to you now..."])
      ShowText([""])
      ShowText([""])
      PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 15th falls face down to the ground, just like that. By the looks of it, her life has been snuffed out..."])
      ShowText([""])
      ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
      ShowText(["\\n<Marcellus>............"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Then, Dad takes one look at the corpse of Alipheese the 15th..."])
      ErasePicture([5])
      Wait([30])
      ShowAnimation([4, 542, false])
      Wait([60])
      ControlSwitches([39, 39, 1])
      Wait([60])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["And disappears without a single word."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Dad, what have you done..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I know his opponent was the Monster Lord, but that was a sneak attack with no questions asked. Having witnessed such a thing, I can't help but stand frozen in place..."])
      ShowText([""])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Mother... It can't be..."])
      ShowText([""])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Kh... Four Heavenly Knights, to me!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(19)"])
      ConditionalBranch([0, 447, 0])
        Script(["clear_actor_equip(19)"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ControlVariables([1140, 1140, 0, 0, 3])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([31, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[6, -7])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[6, -7])"])
    SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[1, -8])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, -8])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-6, -7])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-6, -7])"])
    Wait([60])
    ShowPicture([5, "80_tamamo_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
      ShowText(["\\n<Tamamo>Good grief, Ilias...\nAttacking right away because you couldn't win him over?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>No way...\nThe Monster Lord is..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>No, we must deal with the enemy in front of us!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["hainu_fc1", 1, 0, 2])
    ShowText(["\\n<Hainuwele>Here they are! The Four Heavenly Knights are here!"])
    ShowText([""])
    ShowPicture([5, "80_arumaeruma_st61", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_erbetie_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma>Were those artificial monsters exclusively made to deal with us? I've been feeling a hot, inviting gaze since earlier..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Erubetie>It doesn't matter who they are...\nThose who threaten peace must be destroyed..."])
    ShowText([""])
    ShowText([""])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([31, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-3, -3])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, -3])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([32, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[4, -3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[4, -3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[3, 1])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[3, 1])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Wait([60])
    ShowPicture([5, "80_arcen_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>Mhm, I don't have an opponent...\nWhere is Granberia, renowned as the strongest swordsman...?"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Hmph, she's retired!\nSince you're free, we shall take you on!"])
    ShowText([""])
    ShowText([""])
    ShowPicture([5, "80_arcen_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_rafaera_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>No, there is no need.\nArc-En-Ciel, stand by in case reinforcements from the Monster Lord's army arrive..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>Yes, if such is your command..."])
    ShowText([""])
    ErasePicture([5])
    ErasePicture([6])
    ScrollMap([8, 3, 4])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowPicture([5, "80_rafaera_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>I will deal with you...\nFuriel, transfer my body to the Monster Lord's Castle."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Furiel>Understood, I will transfer your body, Raphaela.\nSpecified coordinates XY0067934...\nTransfer gate, open!"])
    ShowText([""])
    ShowText([""])
    ErasePicture([5])
    Wait([60])
    ShowAnimation([34, 501, false])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"boss0-nanadaitenshi\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>What?! No way..."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The next moment, the air becomes so tense that the surroundings freeze. What we see before us is nothing like the visions we've seen until now."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A feeling of oppression on the same level as when we previously faced Tamamo, one of the Six Ancestors... Raphaela, one of the Seven Archangels, makes an appearance in the flesh."])
    ShowText([""])
    ShowTextAttributes(["sazya_fc1", 2, 0, 2])
    ShowText(["\\n<Saja>They can freely bring one of the Seven Archangels into this world... The technology of the Angelic Dominion has progressed to such an extent!"])
    ShowText([""])
    ShowText([""])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ScrollMap([8, 2, 4])
    Wait([60])
    ShowPicture([6, "80_rafaera_st01", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_sazya_st03b", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>Our world has technology that does not exist in the Monster Realm. Now, it's time for you to exit from the stage...!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["sazya_fc1", 2, 0, 2])
    ShowText(["\\n<Saja>Gh...!\nI can't do anything if I'm not physically present...!"])
    ShowText([""])
    ShowText([""])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    ShowAnimation([35, 517, false])
    Wait([60])
    ShowTextAttributes(["sazya_fc1", 2, 0, 2])
    ShowText(["\\n<Saja>Destroyer of Worlds, you must flee.\nYou don't stand a chance against one of the Seven Archangels in the flesh--"])
    ShowText([""])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Darkness4\", @pitch=100, @volume=80)"])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Saja's vision is gone..."])
    Wait([30])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ScrollMap([2, 2, 4])
    Wait([60])
    ShowPicture([5, "80_rafaera_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>...I won't let you escape, Child of Judgement.\nI will capture you all and bring you before Ilias."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>Gh, what power...\nWe've got nowhere to run..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>If we can't escape, we have to fight!\nWe can't lose here!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>You're right, Luka.\nWe're going to clash with the Goddess, we can't afford to fall behind her minions!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>Ah, what a futile struggle you're making...\nIt seems quite troublesome to break one's spirit while still in full physical health."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Raphaela, one of the Seven Archangels, stands before us...\nShe's an opponent several levels above us. There's no doubt about it."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But running away is impossible in this situation.\nWhich means we have no choice but to fight through with all our might!"])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...Our spirits won't be broken by this kind of predicament! Come on, Raphaela!"])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([4, 510, 0])
      ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
      ShowText(["\\n<Raphaela'>"])
      ShowText(["When I look at myself again like this..."])
      ShowText(["It's quite an indecent outfit, isn't it?"])
      ShowTextAttributes(["rafaera_fc1", 2, 0, 2])
      ShowText(["\\n<Raphaela>"])
      ShowText(["You are... me!?"])
      ShowText(["Chaos phenomenon, has it twisted that far... !"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_nanadaitensi\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1505, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_rafaera_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 111, 0, 1, 2])
      ShowTextAttributes(["rafaera_fc1", 2, 0, 2])
      ShowText(["\\n<Raphaela>I had no idea you were this powerful...\nThat's completely unexpected..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>After taking that much damage, she still has a lot of energy left in her. It seems they've got powerhouses on their side..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 111, 0, 2, 1])
      ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
      ShowText(["\\n<Raphaela>I see...\nAs expected of the Child of Judgement, you certainly have quite the backbone."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
      ShowText(["\\n<Raphaela>Even though I was going easy on you so as not to take your life... The way you fought so bravely is worthy of praise."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>Kh, \\*\\fi this\\*\\fi was her holding back...?\nOn top of that, our attacks hardly had any effect on her..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Wait([30])
    ErasePicture([5])
    ShowTextAttributes(["behemoth_fc1", 2, 0, 2])
    ShowText(["\\n<Behemoth Girl>Contact from the first garrison!\nThe second floor has fallen, and hordes of angel soldiers are rushing into the third floor!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["wyvern_fc1", 2, 0, 2])
    ShowText(["\\n<Wyvern Girl>Air Force here, most of us are down...\nControl of the sky has been lost to the angels...!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems we're not the only ones in an unfavorable situation. Desperate reports arrive from all over the Monster Lord's Castle through telepathy."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["They're outnumbering us. If things continue like this--"])
    ShowPicture([5, "80_tamamo_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>...The fall of the castle is inevitable under these conditions! Monster Lord, you must get out of here at once!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>...Don't be foolish, you want me to escape on my own?!"])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>You big idiot! In a game of shogi, you lose when the king is captured! As long as you're safe, we can rebuild the castle even if it falls!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>But...to ask me to leave you all while you're still fighting..."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>Your stubbornness will only lead to more sacrifices! You're not at the point yet where you need to fight to the death with the castle as your pillow!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>Retreat to a safe place for the time being!\nThat way, we can also retreat with minimal casualties!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>All right, I'll leave this up to you...\n...Luka, we must retreat for now!"])
    ShowText([""])
    ShowText([""])
    ErasePicture([5])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Yeah... Got it!"])
    ShowText([""])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_rafaera_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>Do you think I'm going to let you get away without doing anything...?"])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Gh...!"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Raphaela blocks our path.\nAt this rate, we won't even be able to run away--"])
    ShowText([""])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=100, @volume=80)"])
    PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
    SetEventLocation([8, 0, 25, 16, 8])
    SetEventLocation([9, 0, 24, 15, 6])
    SetEventLocation([10, 0, 26, 15, 4])
    Wait([60])
    ShowPicture([5, "80_lilith2_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>...We sisters will take it from here.\nWe'll hold Raphaela back at all costs."])
    ShowText([""])
    ShowText([""])
    ShowPicture([5, "80_lilith2_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_morrigan_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>We probably won't last long...\nCome on, get running already!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Lilith... Morrigan..."])
    ShowText([""])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Even you... Sorry.\nLet's go, Luka! We must escape from the Monster Lord's Castle!"])
    ShowText([""])
    ShowText([""])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ScrollMap([2, 2, 4])
    SetMoveRoute([21, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([26, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    GatherFollowers([])
    ShowPicture([5, "80_shion_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_gnosis_st05", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["shion_fc1", 0, 0, 2])
    ShowText(["\\n<Zion>Hold it! You're not getting away!"])
    ShowText([""])
    ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
    ShowText(["\\n<Gnosis>We won't let sinners escape..."])
    ShowText([""])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Damn you, don't get in our way!"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Zion and Gnosis stand before us.\nIf we don't beat them, we'll never get out of here..."])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Then I'll use my sword to clear the way...!"])
    ShowText([""])
    ShowTextAttributes(["shion_fc1", 0, 0, 2])
    ShowText(["\\n<Zion>I've always felt some kind of connection with you guys... But now that it's come to this, I've got no choice but to kill you!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["gnosis_fc1", 6, 0, 2])
    ShowText(["\\n<Gnosis>Enemies of the Goddess, destroy..."])
    ShowText([""])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>Targets: two Seraphim... Commence battle."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 419, 0])
      ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
      ShowText(["\\n<Asuka Mikoto>I'd even cut angels down for the sake of Luka."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion’>"])
      ShowText(["A battle with oneself! I'm fired up!!"])
      ShowTextAttributes(["shion_fc1", 2, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Whoa, my fake is here!"])
      ShowText(["Who are you, show your true self!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis’>"])
      ShowText(["To have to fight against oneself..."])
      ShowText(["It's not a very pleasant feeling."])
      ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Divergence of the boundary... 642%?!"])
      ShowText(["Such a number is impossible... What is happening...?!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1506, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_shion_st03", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_gnosis_st04", 0, 0, 150, 0, 100, 100, 255, 0])
    ConditionalBranch([4, 420, 0])
      ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
      ShowText(["\\n<Yao>Don't forget about me!\nI won't let you have your way!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion>Tsk, they're giving us so much trouble...!"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Somehow, we managed to fight off Zion and Gnosis.\nWe finally see a way out in front of us..."])
    ShowText([""])
    ShowTextAttributes(["gnosis_fc1", 3, 0, 2])
    ShowText(["\\n<Gnosis>Even if you've defeated us here, your doom is inevitable... So why do you resist?"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>To overturn that doomed fate we've learned about!"])
    ShowText([""])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowPicture([5, "80_arcen_st02b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["arcen_fc1", 1, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>Hmm, great spirit...\nI'm done standing by, I shall be your opponent!"])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([4, 413, 0])
      ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
      ShowText(["\\n<Black Tanuki>This one is pretty strong...\nShe'll be quite the tough opponent to deal with."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Kh, they're coming at us one after the other..."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Fierce enemies keep obstructing our path one by one.\nIf we don't escape the Monster Lord's Castle, we'll inevitably be wiped out together with the Monster Lord's army..."])
    ShowText([""])
    ShowTextAttributes(["arcen_fc1", 1, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>Here I come...!"])
    ShowText([""])
    ErasePicture([5])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"scene_battle1\", @volume=100, @pitch=100)"])
    ControlVariables([1140, 1140, 0, 0, 4])
    SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-6, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-6, -2])"])
    PlaySE(["RPG::SE(@name=\"mon_break8\", @pitch=100, @volume=100)"])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Sun Wukong>Heigh-ho...!!"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sun Wukong suddenly barges in and stops Arc-En-Ciel's blow!"])
    ShowTextAttributes(["arcen_fc1", 0, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>You stopped my attack...?! Who are you...!"])
    ShowText([""])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>Y-you're..."])
    ShowText([""])
    ShowPicture([5, "80_seitentaisei_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Sun Wukong>Hear me!\nListen for the sounds of things afar, and when nearby, approach to see them with your own eyes!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Sun Wukong>Here comes the Great Sage the Equal of Heaven, Sun Wukong! I have come to assist the Monster Lord's army!"])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([4, 218, 0])
      ShowTextAttributes(["nyumaou_fc1", 2, 0, 2])
      ShowText(["\\n<Cow Demon Queen>You... You're the arch-enemy of my ancestor!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>You... Weren't you a subordinate of Black Alice?\nWhy help us?"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Sun Wukong>I'm kind of upset at Black Alice's dishonesty.\nI'm on the run with the two idiots."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Sun Wukong>I was drawn here by the heat of battle!\nBe thankful, the great Sun Wukong has come to your help!"])
    ShowText([""])
    ShowText([""])
    ShowPicture([5, "80_seitentaisei_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_arcen_st02b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["arcen_fc1", 1, 0, 2])
    ShowText(["\\n<Arc-En-Ciel>Hmm... You seem to be a fighter on the level of the Four Heavenly Knights. You're a satisfying opponent!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Sun Wukong>I'm the Peerless Fighting Goddess!\nI won't let you get bored!"])
    ShowText([""])
    ShowText([""])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion>Tsk, don't think you can just ignore us--"])
    ShowText([""])
    ControlVariables([1140, 1140, 0, 0, 5])
    PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([38, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[4, -1])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[4, -1])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([37, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-4, -1])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-4, -1])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
    ShowText(["\\n<Tezcatlipoca>Nya!"])
    ShowText([""])
    ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
    ShowText(["\\n<Quetzalcoatl>Hisss!"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tezcatlipoca and Quetzalcoatl jump in!"])
    ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
    ShowText(["\\n<Sun Wukong>By the way, those are the two idiots serving as my followers!"])
    ShowText([""])
    ShowPicture([6, "80_tezcatlipoca_st05", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_coatlus_st05", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
    ShowText(["\\n<Tezcatlipoca>Who are you calling an idiot, nya!\nAnd I'm not your follower, nya!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
    ShowText(["\\n<Quetzalcoatl>You're the two idiots!\nSeriously, why am I in this situation..."])
    ShowText([""])
    ShowText([""])
    ShowPicture([5, "80_shion_st03", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_gnosis_st05", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion>Shut up, stop making a fuss one after the other!\nAnyone who gets in our way shall be crushed!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
    ShowText(["\\n<Gnosis>Three primitive monsters identified as hostile forces. Begin extermination..."])
    ShowText([""])
    ShowText([""])
    ShowPicture([6, "80_tezcatlipoca_st05", 0, 0, -180, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_coatlus_st05", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
    ShowText(["\\n<Tezcatlipoca>Unya! I hate angels even more than birds, nya!"])
    ShowText([""])
    ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
    ShowText(["\\n<Quetzalcoatl>I don't like it, but I agree...\nI hate angels as much as I hate stupid cats!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Zion and Gnosis clash with Tezcatlipoca and Quetzalcoatl!\nA fierce battle rages before our eyes--"])
    ShowText([""])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>All right, it's now or never... Come forth, Galda!"])
    ShowText([""])
    ControlVariables([1140, 1140, 0, 0, 6])
    PlaySE(["RPG::SE(@name=\"mon_break5\", @pitch=100, @volume=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-10, 3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-10, 3])"])
    ControlVariables([1140, 1140, 0, 0, 7])
    ShowTextAttributes(["galda_fc1", 1, 0, 2])
    ShowText(["\\n<Galda>Kweeeh!"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Galda bursts through the window and rushes into the hall!"])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Come on, hop on!"])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Hurry up while we still can!"])
    ShowText([""])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    GatherFollowers([])
    ChangeTransparency([0])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Everyone got on board...?!\nGo, Galda!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["galda_fc1", 1, 0, 2])
    ShowText(["\\n<Galda>Kweeeh!"])
    ShowText([""])
    ControlVariables([1140, 1140, 0, 0, 6])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-13, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-13, -2])"])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>Do you think we'll let you get away just like that...? Pursue them! Seize the Child of Judgement!!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>You must escape by any means necessary...\nMonster Lord, Luka..."])
    ShowText([""])
    ShowText([""])
    Wait([60])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([120])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    ControlSwitches([36, 36, 1])
    ControlSwitches([37, 37, 1])
    ControlSwitches([38, 38, 1])
    ControlSwitches([39, 39, 1])
    TransferPlayer([0, 432, 0, 0, 0, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 2
Name = "沙蛇"

  Page 0
    Empty([])

CommonEvent 3
Name = "アリス15"

  Page 0
    Empty([])

CommonEvent 4
Name = "マルケルス"

  Page 0
    Empty([])

CommonEvent 8
Name = "リリス"

  Page 0
    Empty([])

CommonEvent 9
Name = "アスタロト"

  Page 0
    Empty([])

CommonEvent 10
Name = "モリガン"

  Page 0
    Empty([])

CommonEvent 19
Name = "ガルダ"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "エデン"

  Page 0
    Empty([])

CommonEvent 21
Name = "グノーシス"

  Page 0
    Empty([])

CommonEvent 26
Name = "シオン"

  Page 0
    Empty([])

CommonEvent 27
Name = "アルカンシエル"

  Page 0
    Empty([])

CommonEvent 28
Name = "ハイヌウェレ"

  Page 0
    Empty([])

CommonEvent 29
Name = "アンフィスバエナ"

  Page 0
    Empty([])

CommonEvent 30
Name = "ツクヨミ"

  Page 0
    Empty([])

CommonEvent 31
Name = "アルマエルマ"

  Page 0
    Empty([])

CommonEvent 32
Name = "たまも"

  Page 0
    Empty([])

CommonEvent 33
Name = "エルベティエ"

  Page 0
    Empty([])

CommonEvent 34
Name = "ラファエラ"

  Page 0
    Empty([])

CommonEvent 35
Name = "沙蛇"

  Page 0
    Empty([])

CommonEvent 36
Name = "孫悟空"

  Page 0
    Empty([])

CommonEvent 37
Name = "ケツァルコアトル"

  Page 0
    Empty([])

CommonEvent 38
Name = "テスカトリポカ"

  Page 0
    Empty([])
